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Title Details:
Serious Digital Games
Other Titles: Theory, Design, and Development
Authors: Karasavvidis, Ilias
Reviewer: Politis, Panagiotis
Subject: HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES > EDUCATIONAL TECHNOLOGY
HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES > EDUCATIONAL TECHNOLOGY > EDUCATIONAL SOFTWARE
Keywords:
Game
Digital Game
Serious Digital Game
Digital Game Elements
Game System
Operational Rules
Constitutive Rules
Game Mechanics
Design Of Serious Digital Games
Models of Serious Digital Games Design
Composite Model of Serious Digital Games Design
Dimensions of Serious Digital Games Design
Serious Games Design Document
Concept Art
Polygonal Modeling
Digital Sculpting
Procedural Modeling
Textures
Texture Maps
Baking
Levels of Detail
Animation
Digital Animation
Skeleton
Rig
Forward Kinematics
Inverse Kinematics
Lighting
Light Sources
Shadows
Shading
Post-Processing Effects
Game Engine
Game Logic Programming
Visual Programming
High-Level Language Programming
Object-Oriented Programming
Description:
Abstract:
This textbook provides a comprehensive overview of α rationale for the design and development of Serious Digital Games (SDG). It addresses the gap between conventional game design, which prioritize entertainment, and SDG, which are specifically crafted to facilitate learning. The book is structured into four distinct sections. The first section explores the concept of games and contextualizes it within the literature. It delves into the definitions of games and SDG, while also presenting the main theoretical frameworks that underpin various conceptualizations of games. This section concludes with an in-depth review of empirical research on how digital games contribute to learning. The second section addresses issues related to SDG. Specifically, the main game components are presented: system, rules, mechanics, and story. Additionally, various SDG models are comparatively examined. Finally, a comprehensive synthetic model for SDG design is introduced that integrates four main dimensions: conventional, academic, narrative, and learning. The third section delves into the processes involved in game asset development. Based on the serious game scenario, an overview of the process of concept art is briefly presented. Next, the various modeling techniques are analyzed and the principal methods for texture creation are illustrated and explained. Furthermore, the process of animation is introduced using skeletal systems and rigs. This section is concluded with a presentation of lighting, shadows, and rendering. The final section explores issues related to programming the game logic. Specifically, the main game engine sub-systems are presented and the script creation processes are analyzed, discussing both visual scripting and high-level language scripting. Overall, this textbook serves as a comprehensive guide to the design and development of SDG. It offers a grounded approach that integrates educational, learning, artistic, and technical dimensions.
Linguistic Editors: Rinou, Maria
Technical Editors: Theodosiou, Sevasti
Graphic Editors: Theodosiou, Sevasti
Type: Undergraduate textbook
Creation Date: 01-10-2024
Item Details:
ISBN 978-618-228-290-8
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
DOI http://dx.doi.org/10.57713/kallipos-1039
Handle http://hdl.handle.net/11419/14022
Bibliographic Reference: Karasavvidis, I. (2024). Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://dx.doi.org/10.57713/kallipos-1039
Language: Greek
Consists of:
1. Serious Digital Games: Introduction
2. Learning With Digital Games: Theoretical Approaches
3. Learning With Digital Games: Review of Empirical Research
4. Design of Digital Games
5. Design of Serious Digital Games – Part I
6. Design of Serious Digital Games – Part II
7. Game Asset Development – Part I
8. Game Asset Development – Part II
9. Game Asset Development – Part III
10. Game Logic Programming – Part I
11. Game Logic Programming – Part II
12. Game Logic Programming – Part III
Number of pages 320
Publication Origin: Kallipos, Open Academic Editions
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