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Title Details:
Game Asset Development – Part II
Authors: Karasavvidis, Ilias
Reviewer: Politis, Panagiotis
Description:
Abstract:
Chapter 8 focuses on digital animation. The chapter introduces the concept of animation, explains the main methods for implementing animation, and introduces the concepts of skeletons and rigs. It explores the basic approaches for creating digital animation and also describes the 12 principles of traditional animation.
Linguistic Editors: Rinou, Maria
Technical Editors: Theodosiou, Sevasti
Graphic Editors: Theodosiou, Sevasti
Type: Chapter
Creation Date: 17-12-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/14285
Bibliographic Reference: Karasavvidis, I. (2024). Game Asset Development – Part II [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14285
Language: Greek
Is Part of: Serious Digital Games
Publication Origin: Kallipos, Open Academic Editions