Title Details: | |
Game Asset Development – Part II |
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Authors: |
Karasavvidis, Ilias |
Reviewer: |
Politis, Panagiotis |
Description: | |
Abstract: |
Chapter 8 focuses on digital animation. The chapter introduces the concept of animation, explains the main methods for implementing animation, and introduces the concepts of skeletons and rigs. It explores the basic approaches for creating digital animation and also describes the 12 principles of traditional animation.
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Linguistic Editors: |
Rinou, Maria |
Technical Editors: |
Theodosiou, Sevasti |
Graphic Editors: |
Theodosiou, Sevasti |
Type: |
Chapter |
Creation Date: | 17-12-2024 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/14285 |
Bibliographic Reference: | Karasavvidis, I. (2024). Game Asset Development – Part II [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14285 |
Language: |
Greek |
Is Part of: |
Serious Digital Games |
Publication Origin: |
Kallipos, Open Academic Editions |