| Title Details: | |
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Game Asset Development – Part III |
|
| Authors: |
Karasavvidis, Ilias |
| Reviewer: |
Politis, Panagiotis |
| Description: | |
| Abstract: |
Chapter 9 provides a general introduction to lighting for 3D game development. It analyzes the importance of lighting for how players experience the game. Additionally, the 3-point lighting scheme is introduced and the main light sources and shadow types are described. Finally, the main rendering methodologies and post-processing effects are presented.
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| Linguistic Editors: |
Rinou, Maria |
| Technical Editors: |
Theodosiou, Sevasti |
| Graphic Editors: |
Theodosiou, Sevasti |
| Type: |
Chapter |
| Creation Date: | 17-12-2024 |
| Item Details: | |
| License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
| Handle | http://hdl.handle.net/11419/14286 |
| Bibliographic Reference: | Karasavvidis, I. (2024). Game Asset Development – Part III [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14286 |
| Language: |
Greek |
| Is Part of: |
Serious Digital Games |
| Publication Origin: |
Kallipos, Open Academic Editions |
