| Title Details: | |
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Design of Digital Games |
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| Authors: |
Karasavvidis, Ilias |
| Reviewer: |
Politis, Panagiotis |
| Description: | |
| Abstract: |
Chapter 4 serves as an introduction to the design processes of conventional DGs that emphasize entertainment. It examines the anatomy of a DG and analyzes its basic components, such as system, rules, mechanics, and story.
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| Linguistic Editors: |
Rinou, Maria |
| Technical Editors: |
Theodosiou, Sevasti |
| Graphic Editors: |
Theodosiou, Sevasti |
| Type: |
Chapter |
| Creation Date: | 17-12-2024 |
| Item Details: | |
| License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
| Handle | http://hdl.handle.net/11419/14281 |
| Bibliographic Reference: | Karasavvidis, I. (2024). Design of Digital Games [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14281 |
| Language: |
Greek |
| Is Part of: |
Serious Digital Games |
| Publication Origin: |
Kallipos, Open Academic Editions |
