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Title Details:
Game Logic Programming – Part I
Authors: Karasavvidis, Ilias
Reviewer: Politis, Panagiotis
Description:
Abstract:
Chapter 10 serves as a general introduction to the implementation of game logic. This chapter presents the main steps for importing the assets into the game environment. The architecture of a game engine is presented and the main subsystems that comprise it are analyzed.
Linguistic Editors: Rinou, Maria
Technical Editors: Theodosiou, Sevasti
Graphic Editors: Theodosiou, Sevasti
Type: Chapter
Creation Date: 17-12-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/14287
Bibliographic Reference: Karasavvidis, I. (2024). Game Logic Programming – Part I [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14287
Language: Greek
Is Part of: Serious Digital Games
Publication Origin: Kallipos, Open Academic Editions