Title Details: | |
Game Logic Programming – Part I |
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Authors: |
Karasavvidis, Ilias |
Reviewer: |
Politis, Panagiotis |
Description: | |
Abstract: |
Chapter 10 serves as a general introduction to the implementation of game logic. This chapter presents the main steps for importing the assets into the game environment. The architecture of a game engine is presented and the main subsystems that comprise it are analyzed.
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Linguistic Editors: |
Rinou, Maria |
Technical Editors: |
Theodosiou, Sevasti |
Graphic Editors: |
Theodosiou, Sevasti |
Type: |
Chapter |
Creation Date: | 17-12-2024 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/14287 |
Bibliographic Reference: | Karasavvidis, I. (2024). Game Logic Programming – Part I [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14287 |
Language: |
Greek |
Is Part of: |
Serious Digital Games |
Publication Origin: |
Kallipos, Open Academic Editions |