Title Details: | |
Game Logic Programming – Part II |
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Authors: |
Karasavvidis, Ilias |
Reviewer: |
Politis, Panagiotis |
Description: | |
Abstract: |
Chapter 11 provides an introduction to the implementation of game logic through visual programming. Visual programming is described and the corresponding implementation environments are discussed. It also analyzes the main advantages of visual programming and its use in game development.
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Linguistic Editors: |
Rinou, Maria |
Technical Editors: |
Theodosiou, Sevasti |
Graphic Editors: |
Theodosiou, Sevasti |
Type: |
Chapter |
Creation Date: | 17-12-2024 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/14288 |
Bibliographic Reference: | Karasavvidis, I. (2024). Game Logic Programming – Part II [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14288 |
Language: |
Greek |
Is Part of: |
Serious Digital Games |
Publication Origin: |
Kallipos, Open Academic Editions |