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Title Details:
Game Logic Programming – Part II
Authors: Karasavvidis, Ilias
Reviewer: Politis, Panagiotis
Description:
Abstract:
Chapter 11 provides an introduction to the implementation of game logic through visual programming. Visual programming is described and the corresponding implementation environments are discussed. It also analyzes the main advantages of visual programming and its use in game development.
Linguistic Editors: Rinou, Maria
Technical Editors: Theodosiou, Sevasti
Graphic Editors: Theodosiou, Sevasti
Type: Chapter
Creation Date: 17-12-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/14288
Bibliographic Reference: Karasavvidis, I. (2024). Game Logic Programming – Part II [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14288
Language: Greek
Is Part of: Serious Digital Games
Publication Origin: Kallipos, Open Academic Editions