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Title Details:
Game Logic Programming – Part III
Authors: Karasavvidis, Ilias
Reviewer: Politis, Panagiotis
Description:
Abstract:
Chapter 12 presents the programming of game logic with high-level programming languages. The most important limitations of visual programming are explained, while the main advantages of programming in high-level languages are outlined. The chapter concludes with a presentation of Object-Oriented Programming (OOP), the paradigm that has prevailed in game development.
Linguistic Editors: Rinou, Maria
Technical Editors: Theodosiou, Sevasti
Graphic Editors: Theodosiou, Sevasti
Type: Chapter
Creation Date: 17-12-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/14289
Bibliographic Reference: Karasavvidis, I. (2024). Game Logic Programming – Part III [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14289
Language: Greek
Is Part of: Serious Digital Games
Publication Origin: Kallipos, Open Academic Editions