Title Details: | |
Game Asset Development – Part I |
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Authors: |
Karasavvidis, Ilias |
Reviewer: |
Politis, Panagiotis |
Description: | |
Abstract: |
Chapter 7 introduces the logic of game asset development. The chapter describes the process of concept art creation, presents the main methodologies of 3D modeling, explains the main approaches for creating texture maps, and presents the basic methods for simplifying polygonal meshes.
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Linguistic Editors: |
Rinou, Maria |
Technical Editors: |
Theodosiou, Sevasti |
Graphic Editors: |
Theodosiou, Sevasti |
Type: |
Chapter |
Creation Date: | 17-12-2024 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/14284 |
Bibliographic Reference: | Karasavvidis, I. (2024). Game Asset Development – Part I [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14284 |
Language: |
Greek |
Is Part of: |
Serious Digital Games |
Publication Origin: |
Kallipos, Open Academic Editions |