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Title Details:
Game Asset Development – Part I
Authors: Karasavvidis, Ilias
Reviewer: Politis, Panagiotis
Description:
Abstract:
Chapter 7 introduces the logic of game asset development. The chapter describes the process of concept art creation, presents the main methodologies of 3D modeling, explains the main approaches for creating texture maps, and presents the basic methods for simplifying polygonal meshes.
Linguistic Editors: Rinou, Maria
Technical Editors: Theodosiou, Sevasti
Graphic Editors: Theodosiou, Sevasti
Type: Chapter
Creation Date: 17-12-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/14284
Bibliographic Reference: Karasavvidis, I. (2024). Game Asset Development – Part I [Chapter]. In Karasavvidis, I. 2024. Serious Digital Games [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14284
Language: Greek
Is Part of: Serious Digital Games
Publication Origin: Kallipos, Open Academic Editions