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Title Details:
Computer Graphics and Virtual Reality
Other Titles: Theory and Applications
Authors: Moustakas, Konstantinos
Paliokas, Ioannis
Tsakiris, Athanasios
Tzovaras, Dimitrios
Reviewer: Nikolaidis, Nikolaos
Subject: MATHEMATICS AND COMPUTER SCIENCE > COMPUTER SCIENCE > GRAPHICS AND VISUALIZATION
MATHEMATICS AND COMPUTER SCIENCE > COMPUTER SCIENCE > INFORMATION MANAGEMENT > MULTIMEDIA SYSTEMS
Keywords:
Computer Graphics
Virtual Reality
Simulation
Description:
Abstract:
This textbook presents the main concepts of the field of Computer Graphics, Virtual and Augmented Reality and is addressed to undergraduate and postgraduate students, as well as to all those who have theoretical and practical interest in this area. Although the majority of the concepts described are not new, the added value of writing a modern textbook includes the latest developments in the field, while at the same time it can present information to the reader in a more straight forward, interactive and understandable way. Especially the electronic version of the book aims to develop an interactive relationship with the reader by presenting multimedia content -along with the printed format-, such as videos and interactive exercises. The authoring team hopes that the readers will learn while having fun from the present book. The chapter contents aim at scientists and practitioners interested in gaining a deep understanding of the theoretical concepts in the field of computer generated graphics and its applications in Virtual and Augmented Reality. Due to its interactive nature, it can be used by both novice readers and experts in the field. Through this book, readers can gain a strong theoretical background necessary for understanding concepts related to: • 3D rendering • Transformations in 2 and 3 dimensions • 3D object representation • Clipping, cropping, color, texture, and lighting • Motion and physics-based simulation • Virtual Reality • Augmented Reality The book has been designed to gradually engage the reader, initially presenting fundamental concepts necessary for understanding more complex processes. Then, more complex yet intriguing problems and processes are analyzed. Overall, it can be divided into three parts: Part 1: Chapters 2 to 6 Fundamental concepts of graphics Part 2: Chapters 7-8 Advanced topics in graphics Part 3: Chapters 9-10 Cutting-edge technologies in the field of Computer Graphics and Virtual Reality
Linguistic Editors: Segkouli, Sofia
Technical Editors: Paliokas, Ioannis
Tsakiris, Athanasios
Graphic Editors: Paliokas, Ioannis
Petri, Ioanna
Type: Undergraduate textbook
Creation Date: 2015
Item Details:
ISBN 978-960-603-255-4
License: Attribution – NonCommercial – NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
DOI http://dx.doi.org/10.57713/kallipos-574
Handle http://hdl.handle.net/11419/4491
Bibliographic Reference: Moustakas, K., Paliokas, I., Tsakiris, A., & Tzovaras, D. (2015). Computer Graphics and Virtual Reality [Undergraduate textbook]. Kallipos, Open Academic Editions. https://dx.doi.org/10.57713/kallipos-574
Language: Greek
Consists of:
1. Introduction
2. Design
3. Geometric Transformations and Projections
4. 3D Objects Representation
5. Colour and Texture
6. Illumination models
7. Scene Management
8. Animation
9. Virtual Reality
10. Augmented Reality
Number of pages 259
Publication Origin: Kallipos, Open Academic Editions
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