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Title Details:
Illumination models
Authors: Moustakas, Konstantinos
Paliokas, Ioannis
Tzovaras, Dimitrios
Tsakiris, Athanasios
Reviewer: Nikolaidis, Nikolaos
Subject: MATHEMATICS AND COMPUTER SCIENCE > >
MATHEMATICS AND COMPUTER SCIENCE > > >
Description:
Abstract:
This chapter deals with a very important topic for graphics systems: Lighting. This is perhaps the most significant parameter, as it contributes to the sense of realism and authenticity in the appearance of virtual objects. Even two identical 3d models have a completely different appearance depending on the method and algorithm used to calculate its interaction with artificial light. This chapter presents the main models of the light sources used in computer graphics and also includes an analysis of the Phong model ., which is widely used in real-time graphics. Finally, the algorithms for constant shading, Gouraud and Phong shading are described, along relevant examples.
Linguistic Editors: Segkouli, Sofia
Technical Editors: Petri, Ioanna
Tsakiris, Athanasios
Type: Chapter
Creation Date: 2015
Item Details:
License: Attribution – NonCommercial – NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Handle http://hdl.handle.net/11419/4497
Bibliographic Reference: Moustakas, K., Paliokas, I., Tzovaras, D., & Tsakiris, A. (2015). Illumination models [Chapter]. In Moustakas, K., Paliokas, I., Tsakiris, A., & Tzovaras, D. 2015. Computer Graphics and Virtual Reality [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/4497
Language: Greek
Is Part of: Computer Graphics and Virtual Reality
Publication Origin: Kallipos, Open Academic Editions