ZIP (41.71 MB)
Download
Adobe PDF (1.19 MB)
Title Details:
Introduction
Authors: Moustakas, Konstantinos
Paliokas, Ioannis
Tzovaras, Dimitrios
Tsakiris, Athanasios
Reviewer: Nikolaidis, Nikolaos
Subject: MATHEMATICS AND COMPUTER SCIENCE > >
MATHEMATICS AND COMPUTER SCIENCE > > >
Description:
Abstract:
After a discussion about the prerequisites and the proposed teaching approach, an introduction to the contents of the book is provided in this chapter. Following that, a practical example of implementing a graphics scene is presented, as most chapters of the book contain similar reference examples. Finally, some indicative applications in the field of graphics and Virtual Reality are illustrated.
Linguistic Editors: Segkouli, Sofia
Technical Editors: Paliokas, Ioannis
Tsakiris, Athanasios
Graphic Editors: Paliokas, Ioannis
Petri, Ioanna
Type: Chapter
Creation Date: 2015
Item Details:
License: Attribution – NonCommercial – NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Handle http://hdl.handle.net/11419/4492
Bibliographic Reference: Moustakas, K., Paliokas, I., Tzovaras, D., & Tsakiris, A. (2015). Introduction [Chapter]. In Moustakas, K., Paliokas, I., Tsakiris, A., & Tzovaras, D. 2015. Computer Graphics and Virtual Reality [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/4492
Language: Greek
Is Part of: Computer Graphics and Virtual Reality
Publication Origin: Kallipos, Open Academic Editions