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Title Details: | |
Introduction |
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Authors: |
Moustakas, Konstantinos Paliokas, Ioannis Tzovaras, Dimitrios Tsakiris, Athanasios |
Reviewer: |
Nikolaidis, Nikolaos |
Subject: | MATHEMATICS AND COMPUTER SCIENCE > > MATHEMATICS AND COMPUTER SCIENCE > > > |
Description: | |
Abstract: |
After a discussion about the prerequisites and the proposed teaching approach, an introduction to the contents of the book is provided in this chapter. Following that, a practical example of implementing a graphics scene is presented, as most chapters of the book contain similar reference examples. Finally, some indicative applications in the field of graphics and Virtual Reality are illustrated.
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Linguistic Editors: |
Segkouli, Sofia |
Technical Editors: |
Paliokas, Ioannis Tsakiris, Athanasios |
Graphic Editors: |
Paliokas, Ioannis Petri, Ioanna |
Type: |
Chapter |
Creation Date: | 2015 |
Item Details: | |
License: |
Attribution – NonCommercial – NoDerivatives 4.0 International (CC BY-NC-ND 4.0) |
Handle | http://hdl.handle.net/11419/4492 |
Bibliographic Reference: | Moustakas, K., Paliokas, I., Tzovaras, D., & Tsakiris, A. (2015). Introduction [Chapter]. In Moustakas, K., Paliokas, I., Tsakiris, A., & Tzovaras, D. 2015. Computer Graphics and Virtual Reality [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/4492 |
Language: |
Greek |
Is Part of: |
Computer Graphics and Virtual Reality |
Publication Origin: |
Kallipos, Open Academic Editions |