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Title Details:
The workshop of the real
Authors: Mikrakis, Manolis
Description:
Abstract:
Building on the idea that emerged from the overview of the previous chapters—the idea that the visual arts, and images more broadly, shape reality rather than merely represent it—Chapter 3 explores the possibilities of applying it to the images of Greek antiquity. More specifically, the chapter proposes the contemporary theory of virtual reality as a theoretical framework and conceptual toolkit for approaching ancient Greek art as a technology for the production of reality. First, the chapter establishes the compatibility of this theory, which originated in the contemporary era and established itself in the understanding of digital virtual reality, with analog image technologies and premodern visual traditions such as that of ancient Greece. The chapter then examines the conditions that a sensory environment must fulfill in order to acquire the status of reality, and how these conditions can be met through technologies employed by pre-digital cultures in general, and by the ancient Greek culture in particular.
Linguistic Editors: Kalliaras, Dimitrios
Graphic Editors: Kentrotis, Christos
Type: Chapter
Creation Date: 11-07-2025
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/14981
Bibliographic Reference: Mikrakis, M. (2025). The workshop of the real [Chapter]. In Mikrakis, M. 2025. Arts and reality – The visual world of Greek Antiquity [Monograph]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/14981
Language: Greek
Is Part of: Arts and reality – The visual world of Greek Antiquity
Publication Origin: Kallipos, Open Academic Editions