Title Details: | |
Digital games in the classroom |
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Authors: |
Voulgari, Iro Roinioti, Elina Koutromanos, George I. Sintoris, Christos Manesis, Dionysios |
Description: | |
Abstract: |
Chapter 9 explores the factors involved in the implementation of digital games in the educational process, particularly within the context of formal education. These factors include the game and its design, the curriculum, the technical infrastructure, the students and their preferences, as well as the educators.
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Linguistic Editors: |
Iordanidou, Dossy |
Graphic Editors: |
Avgoustiniatou, Άννα |
Type: |
Chapter |
Creation Date: | 12-02-2024 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/12503 |
Bibliographic Reference: | Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. (2024). Digital games in the classroom [Chapter]. In Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. 2024. Digital games and learning [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/12503 |
Language: |
Greek |
Is Part of: |
Digital games and learning |
Publication Origin: |
Kallipos, Open Academic Editions |