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Title Details:
Digital games in the classroom
Authors: Voulgari, Iro
Roinioti, Elina
Koutromanos, George I.
Sintoris, Christos
Manesis, Dionysios
Description:
Abstract:
Chapter 9 explores the factors involved in the implementation of digital games in the educational process, particularly within the context of formal education. These factors include the game and its design, the curriculum, the technical infrastructure, the students and their preferences, as well as the educators.
Linguistic Editors: Iordanidou, Dossy
Graphic Editors: Avgoustiniatou, Άννα
Type: Chapter
Creation Date: 12-02-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/12503
Bibliographic Reference: Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. (2024). Digital games in the classroom [Chapter]. In Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. 2024. Digital games and learning [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/12503
Language: Greek
Is Part of: Digital games and learning
Publication Origin: Kallipos, Open Academic Editions