Title Details: | |
Serious Film Games S.FI.GA. |
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Other Titles: |
Compound features, methods and functions in education |
Authors: |
Papadopoulou, Agnes Rovithis, Emmanouel Panagopoulos, Iakovos |
Reviewer: |
Vatalis, Antonios |
Subject: | MATHEMATICS AND COMPUTER SCIENCE > COMPUTER SCIENCE > HUMAN-COMPUTER INTERACTION > NEW INTERACTIVE TECHNOLOGIES NATURAL SCIENCES AND AGRICULTURAL SCIENCES > CHEMISTRY > DIDACTICS OF CHEMISTRY > TEACHING APPROACHES LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > SOCIAL AND CULTURAL ANTHROPOLOGY > CULTURE AND LIFESTYLE HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES > VALUES EDUCATION > LEISURE AND EDUCATION HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES > TEACHING AND LEARNING (PROCESSES AND METHODOLOGY) > TEACHING > TEACHING METHODS > INTERDISCIPLINARY APPROACH HUMANITIES AND ARTS > ARTS AND LETTERS > ARTS HUMANITIES AND ARTS > ARTS AND LETTERS > ARTS > ART THEORY > ARTISTIC CREATION HUMANITIES AND ARTS > ARTS AND LETTERS > PERFORMING ARTS > CINEMA |
Keywords: |
Art
Serious games Narration Education Cinema Interactive technologies Transdisciplinarity |
Description: | |
Abstract: |
The properties and functions of gamification and filmmaking provide a highly creative way of achieving learning objectives. The combination of principles and methods responds to the need for seeking the specificity of the way, in which students form perceptions, acquire and organise knowledge. Through the proposed methodology Serious Film Games (S.FI.GA.), playful actions of understanding are promoted, and subjective, social, moral and political considerations emerge. Insisting on a circuit of exchange between digital and analogue perception, it is studied how they are recorded and function. The planning and production of a short movie through students' wanderings in the world of digital games, is a particularly creative process. It activates students' attention and broadens their perception. The structure of the narrative, the ambiguity and fluidity in the action of characters/heroes due to interventions in the development of the story, are challenging students' thinking. Τhe manipulation of the theme, the characters, the narrative itself aims at a way of structuring/organizing by studying their links. Students understand causes of action and become actively involved. They come into action within the digital world, they focus on the real world, in which they are getting experience and are actively involved.
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Linguistic Editors: |
Korkotidou, Despoina |
Graphic Editors: |
Papavlasopoulos, Angelos |
Type: |
Undergraduate textbook |
Creation Date: | 07-06-2023 |
Item Details: | |
ISBN |
978-618-5726-08-9 |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
DOI | http://dx.doi.org/10.57713/kallipos-131 |
Handle | http://hdl.handle.net/11419/8657 |
Bibliographic Reference: | Papadopoulou, A., Rovithis, E., & Panagopoulos, I. (2023). Serious Film Games S.FI.GA. [Undergraduate textbook]. Kallipos, Open Academic Editions. https://dx.doi.org/10.57713/kallipos-131 |
Language: |
Greek |
Consists of: |
1. S.FI.GA.: Writing experience and its pedagogical usage 2. Multilevel dynamics: No zone of unexplored, critical thinking and creative learning 3. The Digitally Wise Educator 4. Instructional Playful Design 5. Audio Creation in Educational Applications 6. From the first conception of the story through the funding process 7. Organizing the production of a short film for the teaching class and the industry 8. Cinema in your Pocket 9. The use of Camera in the Classroom |
Number of pages |
190 |
Publication Origin: |
Kallipos, Open Academic Editions |
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