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Title Details:
The Practice of Computer Cinematography
Authors: Kyriakoulakos, Panagiotis
Reviewer: Bourdakis, Vasileios
Subject: MATHEMATICS AND COMPUTER SCIENCE >
MATHEMATICS AND COMPUTER SCIENCE > >
MATHEMATICS AND COMPUTER SCIENCE > > >
Keywords:
Computer Animation
Description:
Abstract:
In his practice, the computer animator is confronted with time, which he can consider in various ways. When, for example, the computer animator’s filmmaking approaches traditional animation, time is linked to stage space: during the making of the film, space and time overlap/conflate. More generally, the computer animator distinguishes, sometimes unconsciously, a continuous time from a discontinuous or discrete time. Finally, computer memory contains infinite "contingency" times. It becomes, therefore, the support of a relative and reproducible time - a "might be like this", in Edmond Couchot's formulation - that cannot exist unambiguously except through visualization on the computer screen.
Linguistic Editors: Kasdagli, Stella Georgia
Technical Editors: Floros, Angelos
Graphic Editors: Velli, Eleni
Type: Chapter
Creation Date: 06-06-2016
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/6373
Bibliographic Reference: Kyriakoulakos, P. (2016). The Practice of Computer Cinematography [Chapter]. In Kyriakoulakos, P. 2016. Computer Animation [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/6373
Language: Greek
Is Part of: Computer Animation