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Title Details:
Online Role-Playing Games
Authors: Papailia, Pinelopi
Petridis, Petros
Reviewer: Boumparis, Nikos
Subject: LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > ETHNOGRAPHY AND ETHNOLOGY > ETHNOGRAPHIC THEORY
LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL)
LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > SOCIAL AND CULTURAL ANTHROPOLOGY
LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > ETHNOGRAPHY AND ETHNOLOGY
LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > SOCIAL AND CULTURAL ANTHROPOLOGY > ANTHROPOLOGY AND MASS MEDIA
LAW AND SOCIAL SCIENCES > ANTHROPOLOGY (NON PHYSICAL) > SOCIAL AND CULTURAL ANTHROPOLOGY > METHODOLOGY AND HISTORY IN ANTHROPOLOGY
Keywords:
Ethnography
Digital Culture
Internet And Society
Qualitative Methodologies
Online Gaming
Multimedia Storytelling
Ludology
Identity
Description:
Abstract:
In recent years online role-playing games have become a widespread and everday activity for many internet users. Millions of users meet, play and develop social relations in the virtual contexts formed by these games. At the same time, these new forms of entertainment and sociality have become a subject of both legal and medical discourse. Many, for instance, have linked gaming to the controversial Internet Addiction Disorder, while others view gaming more positively, as potentially educational and therapeutic. In the Greek context, gaming has also been associated strongly with gambling and the black economy. This chapter presents key theoretical approaches to gaming such as ludology and narrative analysis. These theories are developed through reference to ethnographic examples that focus primarily on the game World of Warcraft.
Table of Contents:
8.1 Introductory Comments
8.2 Games as Narrative
8.3 Ludology
8.4 Technosocialities of MMORPGs: Between Narratives and Rules
8.5 Role-playing Games
8.6 The Avatar beyond Identity
8.7 Embodiment beyond Representation
8.8 Chronotopes and Soundscapes
8.9 Rules
8.10 Theorycrafting
8.11 Virtual Peer-to-Peer Surveillance: Database, Add-ons, Interface
8.12 Bibliography
Type: Chapter
Creation Date: 2015
Item Details:
License: http://creativecommons.org/licenses/by-nc-sa/3.0/gr
Spatial Coverage: Volos - Thessaloniki
Handle http://hdl.handle.net/11419/6122
Bibliographic Reference: Papailia, P., & Petridis, P. (2015). Online Role-Playing Games [Chapter]. In Papailia, P., & Petridis, P. 2015. Digital Ethnography [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/6122
Language: Greek
Is Part of: Digital Ethnography
Version: Verson 1.1
Publication Origin: Kallipos, Open Academic Editions