Title Details: | |
Synthetic characters |
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Authors: |
Vosinakis, Spyridon |
Reviewer: |
Chorianopoulos, Konstantinos |
Description: | |
Abstract: |
The subject of this chapter is the creation and manipulation of synthetic characters (or NPCs, as they are called in OpenSimulator) through the LSL/OSSL language. Examples are given of the introduction of an NPC into the world and the basic actions it can perform in the environment: speaking, performing predefined animations, walking or flying in a certain direction, changing orientation, sitting, interacting with objects, etc. Useful techniques and code examples for using NPCs in complex scenarios, such as moving along a predefined path, following another moving character or object, etc. are presented below. Finally, examples and scenarios of coordinated or free crowd movement are presented.
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Linguistic Editors: |
Psatha, Eleni |
Technical Editors: |
Vosinakis, Spyridon |
Graphic Editors: |
Vosinakis, Spyridon |
Type: |
Chapter |
Creation Date: | 2015 |
Item Details: | |
License: |
http://creativecommons.org/licenses/by-nc-nd/3.0/gr |
Handle | http://hdl.handle.net/11419/3198 |
Bibliographic Reference: | Vosinakis, S. (2015). Synthetic characters [Chapter]. In Vosinakis, S. 2015. Virtual worlds [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/3198 |
Language: |
Greek |
Is Part of: |
Virtual worlds |
Publication Origin: |
Kallipos, Open Academic Editions |