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Title Details:
Digitality and history education. The digital technologies in history education
Authors: Repoussi, Maria
Makaratzis, Georgios
Mavrommati, Maria
Reviewer: Tsivas, Armodios
Subject: HUMANITIES AND ARTS > HISTORY
HUMANITIES AND ARTS > HISTORY > GENERAL HISTORY, THEORY > HISTORY AND METHODOLOGY
HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES
HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES > EDUCATIONAL TECHNOLOGY
HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES > DIDACTICS
HUMANITIES AND ARTS > EDUCATION AND EDUCATION SCIENCES > TEACHING AND LEARNING (PROCESSES AND METHODOLOGY)
Keywords:
Didactics of History
History Education
Digital history education
Historical thinking
Digital citizenship
Mobile history
Digital mapping
Digital gamification
Film history
Mobile literacy
Digital storytelling
Teaching and Learning History
Crowdsourcing
Shared Authority
Citizen history
Educational software
Web 2.0 Technologies
Greek National Aggregator of Educational Content «Photodentro»
Learning Objects
Spatial thinking
Distance Education
Description:
Abstract:
The book seeks to highlight the challenges that the digital condition offers for Teaching and Learning history. After an introductory chapter referring to the transformations brought about by digitality in the Humanities, and especially in Historical Studies and Historiography, we focus on both the theoretical foundation of digital history education and its practical applications. At the theoretical level, it is argued that the use of digital technologies in education should be closely connected with the purposes, the learning outcomes, and the methodologies of the discipline to be taught. Especially, the inclusion of digitality in History Education is based on the one hand in the epistemology of Didactics of History regarding Historical Thinking and on the other in its connection with critical citizenship in the modern digital world and the formation of digital citizenship. At the same time, the great challenges posed by digitalism for School History are highlighted. They have to do with the concept of the Active Audience, the Shared historical authority as well as the reduction of the distance between the producer and the user of history. The book consists of 12 chapters. All chapters have extensive Greek and foreign language bibliography and assessment activities. Chapters 3, 4, 5, 7 and 8 are devoted to the use of general-purpose software and the Internet in the search, evaluation, organization and use of historical information and sources, participatory web technologies in conventional and distance historical education, in the history software by category of their theoretical basis as well as in the repositories of educational historical content such as Photodendro. Chapters 6, 9, 10, 11 and 12 shed light on the digital challenges of digital mapping, digital gamification, film history, mobile history and mobile literacy and finally digital storytelling always with reference to history education.
Linguistic Editors: Dimopoulou, Maria
Graphic Editors: Meimaroglou, Antonios
Type: Undergraduate textbook
Creation Date: 21-09-2023
Item Details:
ISBN 978-618-228-100-0
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
DOI http://dx.doi.org/10.57713/kallipos-335
Handle http://hdl.handle.net/11419/10626
Bibliographic Reference: Repoussi, M., Makaratzis, G., & Mavrommati, M. (2023). Digitality and history education. The digital technologies in history education [Undergraduate textbook]. Kallipos, Open Academic Editions. https://dx.doi.org/10.57713/kallipos-335
Language: Greek
Consists of:
1. The digital challenge for History and Humanities
2. Digitality and History Education
3. General purpose software in teaching and learning History
4. The Internet in History Education: Searching, evaluating, organizing and utilizing historical sources on the computer
5. The Web 2.0 technologies in conventional and distance History Education
6. Digital historical maps and their didactic
7. Historical software in history lesson
8. PHOTODENTRO and educational historical content repositories
9. The historical game: games, simulations and gamification
10. Film: documentary and fiction
11. Mobile history. Mobile literacy and sites of memory
12. Digital storytelling and History
Number of pages 336
Publication Origin: Kallipos, Open Academic Editions
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