Title Details: | |
The Practice of Computer Cinematography |
|
Authors: |
Kyriakoulakos, Panagiotis |
Reviewer: |
Bourdakis, Vasileios |
Subject: | MATHEMATICS AND COMPUTER SCIENCE > MATHEMATICS AND COMPUTER SCIENCE > > MATHEMATICS AND COMPUTER SCIENCE > > > |
Description: | |
Abstract: |
In his practice, the computer animator is confronted with time, which he can consider in various ways. When, for example, the computer animator’s filmmaking approaches traditional animation, time is linked to stage space: during the making of the film, space and time overlap/conflate. More generally, the computer animator distinguishes, sometimes unconsciously, a continuous time from a discontinuous or discrete time. Finally, computer memory contains infinite "contingency" times. It becomes, therefore, the support of a relative and reproducible time - a "might be like this", in Edmond Couchot's formulation - that cannot exist unambiguously except through visualization on the computer screen.
|
Linguistic Editors: |
Kasdagli, Stella Georgia |
Technical Editors: |
Floros, Angelos |
Graphic Editors: |
Velli, Eleni |
Type: |
Chapter |
Creation Date: | 06-06-2016 |
Item Details: | |
License: |
Attribution – NonCommercial – NoDerivatives 4.0 International (CC BY-NC-ND 4.0) |
Handle | http://hdl.handle.net/11419/6373 |
Bibliographic Reference: | Kyriakoulakos, P. (2016). The Practice of Computer Cinematography [Chapter]. In Kyriakoulakos, P. 2016. Computer Animation [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/6373 |
Language: |
Greek |
Is Part of: |
Computer Animation |
Publication Origin: |
Kallipos, Open Academic Editions |