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Title Details:
Exercise 13: Minimax και Alpha-Beta Pruning Algorithms
Authors: Sgarbas, Kyriakos
Description:
Abstract:
This exercise implements the minimax and alpha-beta pruning algorithms with Prolog to search game state spaces (for two-player, full-information, zero-sum games) that are too large to fit in memory as dynamic facts and/or require too much search time. The game Pawns is used as an example, with 10 Chess pieces on a 5x5 chessboard.
Linguistic Editors: Sarafidis, Michail
Technical Editors: Papadogonas, Ioannis
Type: Chapter
Creation Date: 02-05-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/13284
Bibliographic Reference: Sgarbas, K. (2024). Exercise 13: Minimax και Alpha-Beta Pruning Algorithms [Chapter]. In Sgarbas, K. 2024. Artificial Intelligence Laboratory Exercises with the Prolog Language [Laboratory Guide]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/13284
Language: Greek
Is Part of: Artificial Intelligence Laboratory Exercises with the Prolog Language
Publication Origin: Kallipos, Open Academic Editions