Title Details: | |
Learning beyond the boundaries of the game |
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Authors: |
Voulgari, Iro Roinioti, Elina Koutromanos, George I. Sintoris, Christos Manesis, Dionysios |
Description: | |
Abstract: |
In Chapter 6, the game is linked to its broader social and cultural environment. Topics such as game festivals, conferences, game jams, the role of games in cultural spaces (e.g. museums), Citizen Science games, and location-based and augmented reality games are discussed.
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Linguistic Editors: |
Iordanidou, Dossy |
Graphic Editors: |
Avgoustiniatou, Άννα |
Type: |
Chapter |
Creation Date: | 12-02-2024 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/12500 |
Bibliographic Reference: | Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. (2024). Learning beyond the boundaries of the game [Chapter]. In Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. 2024. Digital games and learning [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/12500 |
Language: |
Greek |
Is Part of: |
Digital games and learning |
Publication Origin: |
Kallipos, Open Academic Editions |