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Title Details:
Learning beyond the boundaries of the game
Authors: Voulgari, Iro
Roinioti, Elina
Koutromanos, George I.
Sintoris, Christos
Manesis, Dionysios
Description:
Abstract:
In Chapter 6, the game is linked to its broader social and cultural environment. Topics such as game festivals, conferences, game jams, the role of games in cultural spaces (e.g. museums), Citizen Science games, and location-based and augmented reality games are discussed.
Linguistic Editors: Iordanidou, Dossy
Graphic Editors: Avgoustiniatou, Άννα
Type: Chapter
Creation Date: 12-02-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/12500
Bibliographic Reference: Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. (2024). Learning beyond the boundaries of the game [Chapter]. In Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. 2024. Digital games and learning [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/12500
Language: Greek
Is Part of: Digital games and learning
Publication Origin: Kallipos, Open Academic Editions