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Title Details:
Defining digital games
Authors: Voulgari, Iro
Roinioti, Elina
Koutromanos, George I.
Sintoris, Christos
Manesis, Dionysios
Description:
Abstract:
Chapter 1 describes the fundamental components of games. Structural features of games are discussed, such as the narrative, the mechanics, the goals, and the outcomes, as well as approaches to the study of games, such as narratology and ludology.
Linguistic Editors: Iordanidou, Dossy
Graphic Editors: Avgoustiniatou, Άννα
Type: Chapter
Creation Date: 12-02-2024
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/12495
Bibliographic Reference: Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. (2024). Defining digital games [Chapter]. In Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. 2024. Digital games and learning [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/12495
Language: Greek
Is Part of: Digital games and learning
Publication Origin: Kallipos, Open Academic Editions