Title Details: | |
Defining digital games |
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Authors: |
Voulgari, Iro Roinioti, Elina Koutromanos, George I. Sintoris, Christos Manesis, Dionysios |
Description: | |
Abstract: |
Chapter 1 describes the fundamental components of games. Structural features of games are discussed, such as the narrative, the mechanics, the goals, and the outcomes, as well as approaches to the study of games, such as narratology and ludology.
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Linguistic Editors: |
Iordanidou, Dossy |
Graphic Editors: |
Avgoustiniatou, Άννα |
Type: |
Chapter |
Creation Date: | 12-02-2024 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/12495 |
Bibliographic Reference: | Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. (2024). Defining digital games [Chapter]. In Voulgari, I., Roinioti, E., Koutromanos, G., Sintoris, C., & Manesis, D. 2024. Digital games and learning [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/12495 |
Language: |
Greek |
Is Part of: |
Digital games and learning |
Publication Origin: |
Kallipos, Open Academic Editions |