Title Details: | |
Digital Games and foreign language teaching/learning |
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Authors: |
Arvanitis, Panagiotis Krystalli, Pinelopi |
Description: | |
Abstract: |
The present chapter analyzes the subject of Digital Game-Based Learning and Gamification (DGBL) and studies its different aspects in the field of foreign language education. It also mentions the concept of Gamification and the pedagogical benefits of DGBL and discusses issues related to the evaluation of educational games.
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Linguistic Editors: |
Papanastasiou, Efpraxia |
Graphic Editors: |
Papakosmas, Ioannis |
Type: |
Chapter |
Creation Date: | 07-07-2023 |
Item Details: | |
License: |
Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
Handle | http://hdl.handle.net/11419/10026 |
Bibliographic Reference: | Arvanitis, P., & Krystalli, P. (2023). Digital Games and foreign language teaching/learning [Chapter]. In Arvanitis, P., & Krystalli, P. 2023. Digital technologies and foreign language teaching [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/10026 |
Language: |
Greek |
Is Part of: |
Digital technologies and foreign language teaching |
Publication Origin: |
Kallipos, Open Academic Editions |