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Title Details:
Digital Games and foreign language teaching/learning
Authors: Arvanitis, Panagiotis
Krystalli, Pinelopi
Description:
Abstract:
The present chapter analyzes the subject of Digital Game-Based Learning and Gamification (DGBL) and studies its different aspects in the field of foreign language education. It also mentions the concept of Gamification and the pedagogical benefits of DGBL and discusses issues related to the evaluation of educational games.
Linguistic Editors: Papanastasiou, Efpraxia
Graphic Editors: Papakosmas, Ioannis
Type: Chapter
Creation Date: 07-07-2023
Item Details:
License: Attribution - NonCommercial - ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Handle http://hdl.handle.net/11419/10026
Bibliographic Reference: Arvanitis, P., & Krystalli, P. (2023). Digital Games and foreign language teaching/learning [Chapter]. In Arvanitis, P., & Krystalli, P. 2023. Digital technologies and foreign language teaching [Undergraduate textbook]. Kallipos, Open Academic Editions. https://hdl.handle.net/11419/10026
Language: Greek
Is Part of: Digital technologies and foreign language teaching
Publication Origin: Kallipos, Open Academic Editions